Mina Daniel

Mina Daniel

Godot Developer | Game and App Developer

ElMinya, Egypt

About Me

Creative Godot Developer with strong experience in designing and developing engaging 2D, 2.5D, and 3D games along with cross-platform desktop and mobile applications. Skilled in GDScript, C#, Java, JavaScript, Firebase integration, and Nakama multiplayer systems. Proven track record of delivering polished, bug-free games and apps for clients worldwide.

Quick to learn and adapt to new tools and project requirements. Available for remote freelance projects with strong communication skills and attention to detail.

Technical Skills

Languages & Tools

  • GDScript (Godot)
  • C#
  • JavaScript
  • Python
  • Java
  • Firebase (Firestore, Realtime DB, Auth)
  • Git (GitHub)

Frameworks/Engines

  • Godot Engine (2D, 2.5D & 3D Game Development)
  • Nakama (Multiplayer Integration)
  • Figma (UI/UX Design)

Specializations

  • 2D, 2.5D & 3D Game Development
  • Multiplayer Game Systems
  • Mobile Game Development
  • Cross-platform Desktop Apps
  • Firebase Integration
  • Monetization (AdMob, IAP)
  • API Integration

Professional Experience

Freelance Game & App Developer

2019 - Present

Upwork – Remote

Upwork
  • Completed multiple freelance projects using Godot Engine for both mobile and desktop platforms
  • Developed fully functional and responsive 2D, 2.5D, and 3D games with custom UI and smooth gameplay
  • Integrated Firebase for authentication and real-time data handling
  • Implemented Nakama multiplayer systems for online game features
  • Maintained excellent client communication and earned positive feedback on Upwork
  • Achieved a 100% Job Success Score on Upwork with over $2,000 in earnings

WordWeave (Developer)

2025 - Present
WordWeave
  • Developed WordWeave, a relaxing word puzzle game where players swap tiles to form words
  • Built using Godot Engine with clean, distraction-free design focused on user experience
  • Implemented multiple grid sizes (3×3 to larger challenges) and difficulty settings
  • Created core gameplay mechanics including tile swapping, word validation, and puzzle generation systems
  • Designed for quick mental breaks with potential for deep, challenging gameplay
  • Currently in early access with ongoing development for new features including progress tracking and creative game modes

Coral Kingdom (Lead Developer)

Ongoing
Coral Kingdom
  • Contributed to the development of Coral Kingdom, an aquarium-style 2D game inspired by classic Facebook aquarium games
  • Built using Godot Engine with Firebase database and authentication integration
  • Developed core gameplay systems, ensured smooth performance, and handled real-time data syncing
  • Collaborated with the team to support updates and new features

Hospital Productivity App

Internal Project
Hospital App
  • Designed and built a custom productivity tool for a hospital department
  • Enabled staff to organize, update, and securely share data using Firebase cloud services

Android Games Design

I've created several fun and playable Android games using the Godot Engine. These games are complete, enjoyable, and reflect my skills in game design, GDScript, and mobile development.

Shape Shift

Shape Shift: Puzzle Game

Addictive puzzle game that challenges players' coordination skills. I came up with the idea, designed the game mechanics, created all assets, and developed it fully in Godot.

Space War

Space War

A classic arcade-style space shooter featuring escalating difficulty, enemy ships, asteroids, and powerful upgrades. Designed for casual but engaging gameplay with retro vibes.

Catch Key

Catch Key

A simple game where the player taps at just the right moment to catch a key using a bouncing ball. I also created a full Arabic course teaching how to build this game using Godot 4, covering topics like GDScript basics, signals, input handling, animations, UI design and Android export.

Education

Bachelor of Medicine and Surgery

Ain Shams University – Class of 2018

Languages